Tutorial: Generating Hair Textures in Substance
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by Frank
7 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
15 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Tutorial: Generating Hair Textures in Substance
23 March, 2018
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Tutorial

Have a look at one of the best guides to creating hair textures in Substance we’ve seen in a long time. Chang-Gon Shin showed the full process from modeling hair cards to texturing in Substance Painter and setting up the final render in Marmoset Toolbag. The video is in Korean, but you can switch on English subtitles on YouTube to understand his tricks. 

Did you enjoy this tutorial on real-time hair?

Here are some amazing artworks from the artist:

Make sure to check out more of the artist’s art here

Source: ArtStation
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1 Comment on "Tutorial: Generating Hair Textures in Substance"

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Christopher Buller
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Christopher Buller

That was extremely helpful! Thank you!

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