Tutorial: Stone Layering Generator in Substance
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Latest comments
by Angelin
8 hours ago

With HDRP now I think Unity has the best redering engine out there

by Oleksii Pryschepa
16 hours ago

Когда дочитал до фотки интерьера, почувствовал, как будто вернулся на пять лет назад в переполненную электричку до Киева в 6 утра. Это просто потрясающе атмосферно и вызывает все эмоции связанные с теми утренними поездками. Все это грустно-сонное настроение, спасибо за это флэшбек!

by Wouter Lievens
17 hours ago

Looks absolutely gorgeous!

Tutorial: Stone Layering Generator in Substance
28 May, 2018

Ben Wilson released a new tutorial on setting up a stone layering node inside Substance Designer. This guide is a paid one, but it features 2 hours of narrated step-by-step video footage by a true material guru, so it’s definitely worth it. 

A few months back I made a blog post about a stone layering node I was working on and many have shown an interest in a tutorial or to release the source. So I’ve done both! If you’re not familiar with it, check it out here.

I didn’t want to just make another breakdown, but instead a fully voiced over tutorial series from start to finish. The main focus of the series is on generator design and good working practices but will cover topics ranging from the FXMap to the Pixel Processor and all the details of how I created the node. This series is aimed at intermediate users and viewers should have a good understanding of UI and most nodes. As an added bonus, I also included the height blended node featured in my GDC presentation.

Ben Wilson 

You can learn more about the tutorial here

Buy the tutorial for €30

Source: Gumroad

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