Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Ben Wilson released a new tutorial on setting up a stone layering node inside Substance Designer. This guide is a paid one, but it features 2 hours of narrated step-by-step video footage by a true material guru, so it’s definitely worth it.
A few months back I made a blog post about a stone layering node I was working on and many have shown an interest in a tutorial or to release the source. So I’ve done both! If you’re not familiar with it, check it out here.
I didn’t want to just make another breakdown, but instead a fully voiced over tutorial series from start to finish. The main focus of the series is on generator design and good working practices but will cover topics ranging from the FXMap to the Pixel Processor and all the details of how I created the node. This series is aimed at intermediate users and viewers should have a good understanding of UI and most nodes. As an added bonus, I also included the height blended node featured in my GDC presentation.
You can learn more about the tutorial here.