The GDC clip is basically him talking on others people work completely unrelated to what he's supposed to sell. High five!
Romain Durand has shared a tutorial that covers how to create a stylized water material inside Unreal. The part one is focused on color and foam localization. The artist will also release the second part on movements and the third on foam working and VFX.
Hello, some people asked me how I did my water for Renegade Line, this is a little tutorial that I hope will help some of you!
Edit : Remember to enable : generate distance field shadows in your project settings and set the engine scalability to Epic.
You can download the tutorial on my gumroad for free, it include an HD version of the material setup.