Tutorial: Stylized Water in Unreal
Events
Subscribe:  iCal  |  Google Calendar
Cologne DE   20, Aug — 25, Aug
Vienna AT   23, Aug — 25, Aug
Anaheim US   27, Aug — 30, Aug
SEATTLE US   30, Aug — 3, Sep
Vancouver CA   4, Sep — 7, Sep
Latest comments

Oh shit!

by S.K.O
7 hours ago

VUE without competition

by John
7 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Tutorial: Stylized Water in Unreal
7 September, 2017
News

Romain Durand has shared a tutorial that covers how to create a stylized water material inside Unreal. The part one is focused on color and foam localization. The artist will also release the second part on movements and the third on foam working and VFX.

Hello, some people asked me how I did my water for Renegade Line, this is a little tutorial that I hope will help some of you! 

Edit : Remember to enable : generate distance field shadows in your project settings and set the engine scalability to Epic. 

You can download the tutorial on my gumroad for free, it include an HD version of the material setup.

Romain Durand 

Step one

First Step result

Step two

Second Step result

Step Three

Third Step Result

Third Step gif

How it can look finished and IG
Source: ArtStation
Comments

2
Leave a Reply

avatar
2 Comment threads
0 Thread replies
0 Followers
 
Most reacted comment
Hottest comment thread
2 Comment authors
Joel Waldengaugerl Recent comment authors
Joel Walden
Guest
Joel Walden

A really great resource. Thank you for taking the time to make and share this!

gaugerl
Guest
gaugerl

hmm. when does he release part 2 and 3?