Tutorial: Stylized Water in Unreal
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by Constantine Medvedev
2 hours ago

Great work and breakdown! Thanks for sharing :)

Thiago has escaped from a question about how is the policy in Blizzard :) Or it's just too short quote?

Please put head title as podcast!

Tutorial: Stylized Water in Unreal
7 September, 2017
News

Romain Durand has shared a tutorial that covers how to create a stylized water material inside Unreal. The part one is focused on color and foam localization. The artist will also release the second part on movements and the third on foam working and VFX.

Hello, some people asked me how I did my water for Renegade Line, this is a little tutorial that I hope will help some of you! 

Edit : Remember to enable : generate distance field shadows in your project settings and set the engine scalability to Epic. 

You can download the tutorial on my gumroad for free, it include an HD version of the material setup.

Romain Durand 

Step one

First Step result

Step two

Second Step result

Step Three

Third Step Result

Third Step gif

How it can look finished and IG
Source: ArtStation
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1 Comment on "Tutorial: Stylized Water in Unreal"

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gaugerl
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gaugerl

hmm. when does he release part 2 and 3?

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