Tutorial: Stylized Water in Unreal
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This is amazing! Please tell us, What programs where used to create these amazing animations?

I am continuing development on WorldKit as a solo endeavor now. Progress is a bit slower as I've had to take a more moderate approach to development hours. I took a short break following the failure of the commercial launch, and now I have started up again, but I've gone from 90 hour work weeks to around 40 or 50 hour work weeks. See my longer reply on the future of WorldKit here: https://www.youtube.com/watch?v=CAYgW5JfCQw&lc=UgxtXVCCULAyzrzAwvp4AaABAg.8swLeUjv7Fb8swt1875FAT I am hard at work with research and code, and am not quite ready to start the next fund-raising campaign to open-source, so I've been quiet for a while. I hope to have a video out on the new features in the next few weeks.

Someone please create open source world creator already in C/C++.

Tutorial: Stylized Water in Unreal
7 September, 2017
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Romain Durand has shared a tutorial that covers how to create a stylized water material inside Unreal. The part one is focused on color and foam localization. The artist will also release the second part on movements and the third on foam working and VFX.

Hello, some people asked me how I did my water for Renegade Line, this is a little tutorial that I hope will help some of you! 

Edit : Remember to enable : generate distance field shadows in your project settings and set the engine scalability to Epic. 

You can download the tutorial on my gumroad for free, it include an HD version of the material setup.

Romain Durand 

Step one

First Step result

Step two

Second Step result

Step Three

Third Step Result

Third Step gif

How it can look finished and IG
Source: ArtStation
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Joel Waldengaugerl Recent comment authors
Joel Walden
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Joel Walden

A really great resource. Thank you for taking the time to make and share this!

gaugerl
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gaugerl

hmm. when does he release part 2 and 3?