Thanks a lot ! Did you give some masterclass of something ?
How is the Clovers sit on top between tiles? for mine, blend modes doesnt seem to be working... they follow the height of the tiles which results in extreme distortion of clovers following the height changes of tiles
I really liked Cris Tales, its a Colombian game, i really like it how it looks, its like a old JRPG with a unique graphic style: https://www.youtube.com/watch?v=EXAUWjhqeKg
Have a look at a 4-part video guide to texturing 3D characters by Flagship Creative. The first three parts focus on adding adding details in Substance Painter, while the last one shows the process of setting up the final render in Arnold.
Join us as we dive into the fun world of texture painting in Allegorithmic’s Substance Painter 2! In this first lesson we demonstrate how to start a new project, import your mesh, and create a worn painted, rusty, metallic surface on our robot character!
In this second installment of the Texturing 3D Characters series, we dive deeper into Substance Painter as we apply materials to the rest of our CuteBot – robot character!
We wrap-up our work in Substance Painter with the addition of some extra detail. You’ll learn how-to add additional normal detail to your character. As well as how-to create a mud texture that crosses over multiple materials.
In our final installment of this series, Ike walks you through the process of exporting your texture maps from Substance Painter. You’ll then learn how to leverage those maps in a 3rd party rendering app – in this case Cinema 4D + Arnold 5.
Make sure to check out the channel for more educational videos.