Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Have a look at a 4-part video guide to texturing 3D characters by Flagship Creative. The first three parts focus on adding adding details in Substance Painter, while the last one shows the process of setting up the final render in Arnold.
Join us as we dive into the fun world of texture painting in Allegorithmic’s Substance Painter 2! In this first lesson we demonstrate how to start a new project, import your mesh, and create a worn painted, rusty, metallic surface on our robot character!
In this second installment of the Texturing 3D Characters series, we dive deeper into Substance Painter as we apply materials to the rest of our CuteBot – robot character!
We wrap-up our work in Substance Painter with the addition of some extra detail. You’ll learn how-to add additional normal detail to your character. As well as how-to create a mud texture that crosses over multiple materials.
In our final installment of this series, Ike walks you through the process of exporting your texture maps from Substance Painter. You’ll then learn how to leverage those maps in a 3rd party rendering app – in this case Cinema 4D + Arnold 5.
Make sure to check out the channel for more educational videos.