I have the utmost respect for each of these developers. I must say I think they’re mostly incorrect in their assessments of why the Dreamcast failed. The Dreamcast’s ultimate failure had so little to do with the way Sega handled the Dreamcast. Sega and their third party affiliates such as Namco and Capcom put out so many games of such stellar quality, that the Dreamcast won over a generation of gamers who had previously been diehard Nintendo or Sony fans. They even won me over, who had been a diehard Sega fan since the SMS days, but was so disillusioned by the Saturn’s handling that I had initially decided to sit the Dreamcast out. At that time, the Dreamcast launch was widely considered to be the strongest console launch in US history. In my opinion, the three issues leading to the fall of the Dreamcast were (in inverse order):1)piracy, 2)Sega’s great deficit of finances and cachet following the Saturn debacle, and 3)Sony’s masterful marketing of the PlayStation 2. Piracy’s effect on Dreamcast sales is a hotly debated topic, but I’ll say that the turn of the millennium, most college and post-college guys I knew pirated every bit of music or software they could. Regarding the Saturn debacle, the infighting between SOA and SOJ is well known, as are the number of hubristic decisions Mr. Nakayama made which left Sega in huge financial deficit. They were also directly responsible for erasing a lot of the respect and good will Sega had chiseled out worldwide during the Mega Drive/Genesis era. With the Dreamcast, Sega was digging itself out of a hole. They had seemingly done it as well, and would have surely continued along that path, had it not been for the PS2. There is no doubt in my mind that the overwhelming reason the Dreamcast failed was because of the PS2.
Great stuff Fran!
What the hell are you saying? I can't make sense of it.
Gabriel Aguiar has recently updated his pack of 26 Stylized Projectiles that features spells, bullets, fireballs, dark magic, arrows and much more. The set works great for PC and mobile, and for a variety of genres and art styles.
This package contains:
- 26 Projectiles Prefabs;
- 26 Hits/Impacts Prefabs;
- 22 Muzzles Prefabs;
- PC Demo;
- Mobile Demo;
- Customizable Shaders;
- Particle System Controller Script (control size, speed, color, lights, trails, enable/disable vfxs, etc);
- Projectile Script (control fire rate, accuracy, fire point, etc).
You can also combine projectiles with different hits/impacts or with different muzzles — your imagination is the limit here. The effects are said to be optimized and they can be easily resized, retimed and recolored.
You can learn more here.