I have being working in the AAA industry for tha last 3 years and the crunch is what is forcing me to find something else to do in life even if I love 3d. Some places may be more respectful with their employees but in my experience the crunch is even calculated in advance cause they know the workers will accept that. Some people is very passionate and don´t mind to do it and that is fine but a lot of people have families and they want to build a healthy environment with them or other goals outside the working ours. Not to mention non-payed overtime and other abuses I faced. Hope this industry fixs this problem.
Those tilesets are sexy. Seeing new tilesets is like getting introduced to a new lego set.
Are you looking for a tutorial on photogrammetry in Unity. The Unity Photogrammetry Workflow Guide describes a step-by-step process for producing high-quality, reusable, and game-ready digital assets from photos and video.
Just right for games
Create high-quality, reusable, and game-ready digital assets from photos and video, and balance cost, quality, and performance.
A practical approach
Use a combination of Unity and off-the-shelf software, hardware, and common camera gear.
Get it right
Save time on planning and execution, and reduce headaches, errors, and omissions with this step-by-step guide.
This document aims to describe a photogrammetry workflow dedicated to authoring game assets with an affordable budget for a game studio. While it is possible to create extremely high quality assets for non-game usage using photogrammetry, this documents focuses on using photogrammetry for game development, and therefore describes how to get the best results within the typical time and budget constraints of game development.
A selection of equipment and software is listed in the next section, which provide a balance between efficiency, cost and quality.