Unity Photogrammetry Workflow Guide
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Latest comments
by Jamie Gibson
12 hours ago

Hi Elliott, This is a great breakdown and very generous in sharing your process and insights, you came a long way from the vending machine days!

Are you planning on releasing the UE4 project to the public? Or only builds? I'd love to play around with it in the editor if possible!

by mr. Awesome
18 hours ago

Fucking AWESOME!

Unity Photogrammetry Workflow Guide
7 August, 2017

Are you looking for a tutorial on photogrammetry in Unity. The Unity Photogrammetry Workflow Guide describes a step-by-step process for producing high-quality, reusable, and game-ready digital assets from photos and video.


Just right for games

Create high-quality, reusable, and game-ready digital assets from photos and video, and balance cost, quality, and performance.

A practical approach

Use a combination of Unity and off-the-shelf software, hardware, and common camera gear.

Get it right

Save time on planning and execution, and reduce headaches, errors, and omissions with this step-by-step guide.

This document aims to describe a photogrammetry workflow dedicated to authoring game assets with an affordable budget for a game studio. While it is possible to create extremely high quality assets for non-game usage using photogrammetry, this documents focuses on using photogrammetry for game development, and therefore describes how to get the best results within the typical time and budget constraints of game development.

A selection of equipment and software is listed in the next section, which provide a balance between efficiency, cost and quality.

Unity Technologies 

Read the full guide

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