We're using Unity (Quarter Circle Games). I'm happy to give an interview and some of my lighting/PP techniques. You can view out game here: https://store.steampowered.com/app/907500/The_Peterson_Case/
This is a fan project, like the Lord Inquisitor was. GW has absolutely nothing to do with it!
Chaos Group has released V-Ray for Unreal, so you can now import V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp into the Unreal Editor. The tool is said to offer two workflows: you can either render directly inside Unreal using V-Ray and an original material or use the automatic conversion of lights and materials to view in real time.
There is also V-Ray Light Baking to bake V-Ray lights directly into Unreal with GPU acceleration. Chaos Group states that “unlike other light baking implementations, V-Ray Light Baking maintains V-Ray accuracy, ensuring a lifelike, physically based result for real-time experiences and VR.”
- The ability to render Unreal scenes with physically accurate, ray-traced lighting.
- The ability to render realistic bounced light using V-Ray’s Brute Force and proprietary Light Cache global illumination algorithms.
- The ability to render sequences from Unreal’s Sequencer to create ray-traced animated cinematics. Deforming objects can also be rendered using V-Ray Proxy objects.
- The ability to use GPU+CPU Rendering CPUs, NVIDIA GPUs, or a combination of both.
- Compatibility with Unreal’s native foliage system for rendering large environments and landscapes. (Support for animated foliage is promised soon)
- Support for V-Ray Proxies.
- The ability to create Render Elements for compositing.
- Distributed Rendering
You can get more details here.