Video: UE4 Animation & Physics Technical Showcase
Subscribe:  iCal  |  Google Calendar
London XE   17, Aug — 20, Aug
Cologne DE   19, Aug — 21, Aug
Cologne DE   22, Aug — 26, Aug
Seattle US   28, Aug — 30, Aug
Atlanta US   30, Aug — 4, Sep
Latest comments
by Atakan Gürkan
8 hours ago

How can you make planets? Is it hard

by lesa cote
22 hours ago

This is a great post on star wars. Our cheap assignment experts are really impressed.

Thanks for sharing, the lighting on the wheels and coins is beautiful, very painterly.

Video: UE4 Animation & Physics Technical Showcase
14 March, 2017
Check out this GDC 2017 session about several exciting upcoming animation and physics features for Unreal Engine 4. New workflows for previewing and editing animation, new tools for creating physics simulations with improved quality and performance, and other ways to improve the quality of digital characters.

As part of this showcase, 3Lateral presents Gene Splicer, its novel approach to parametric modeling of avatars embedded in Unreal Engine, which is both a production and runtime solution for democratizing high-end character rigs. Gene Splicer evaluates the appropriate rig for the animated avatar created by user, and this all happens in milliseconds. This solution is based on a database of scanned people, and through this database approach we’re generating truly unique characters with appropriate facial gestures for their anatomy, while keeping the ability to use the same animation across the created population. This technology is not just high-quality, but is also highly optimized for both high-end cinematics and VR applications.

Epic Games 


  • James Golding, Lead Framework Programmer, Epic Games
  • Thomas Sarkanen, Programmer, Epic Games
  • Benn Gallagher, Programmer, Epic Games
  • Ori Cohen, Programmer, Epic Games
  • Martin Wilson, Senior Programmer, Epic Games
  • Vladimir Mastilovic, CEO, 3Lateral
Source: Epic Games

Leave a Reply

Be the First to Comment!