@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.
Is this not like gear VR or anything else
You can now get a pack of VR hands and FP arms by NatureManufacture at a discount. The pack features PBR arms and hands for female and male characters in standalone and mobile versions. Assets use NatureManufacture’s custom skin shader with supported translucency, tint, rim light, ramp and smart sliders to control every aspect of the shader. Models support basic animations like catching, throwing, fist fighting, idle, 3 spells, sword/knife fighting, pistol shooting.
This pack contains:
- Female and male arms for first person games in standalone and mobile versions.
- Female and male hands for VR games in standalone and mobile versions.
- All textures in 3 variants
- Blood and Dirt support
- Controllers for left and right hand/arms
- 16 Animations for Arms
- 21 Animations for Hands
- Standard PBR skin shader
- Test models: pistol and sword
- Example and test system to control your hands and arms
- Example and test VR and FP characters
- Mecanim controllers for each hand
- 35 Arms and hands textures (4096×4096)
- 3 Ramp textures (256×16)
The studio is working on other weapons, animations and hand models in upcoming updates.