Water Materials and VFX for Unreal
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there is no need to create a vdb, but it works yes

by Laurent BIAL
16 hours ago

Super taf! ;)

Ted Bundy's car? :D

Water Materials and VFX for Unreal
27 June, 2019

Waterline is a set of surface and post-process material shaders for Unreal that can help you create high-quality split-view water visuals for water with displaced waves.

The collection includes Surface, Underwater, Post-Processing shaders, three Blueprint actor types and a handful of additional VFX options for underwater fog, post-process rays, post-process blur, and underwater caustics.

“Waterline provides several quality settings suitable all the way from archviz animations to high-end mobile devices,” states the developer. “It also has settings to support windowed view in standalone and in-editor view.”

To learn more about the set, you can try the demotutorials or documentation.


  • 5 Example Levels
  • 36 Textures
  • 29 Materials and 45 Instances
  • Post-Process Underwater Effects
  • Displaced Water Surface
  • Water Caustics Materials

Texture Resolutions:

  • 256×16
  • 256×256
  • 512×512
  • 600×600
  • 720×720
  • 800×800
  • 1024×1024
  • 1920×1080
  • 2048×2048
  • 4096×1024
  • 4096×2048
  • 4096×2065
  • 4096X4096
  • 8192×8192

You can get more details on the pack and buy it here.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

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