I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.
That was extremely helpful! Thank you!
Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
Take a look at a nice pack of 6 materials for Unity that will help you create wet roads inside the engine. The pack comes with tons of customizable parameters and features a cool road shader.
Want to create realistic roads in your game? This asset will help you.
6 different reflecting materials with the ability to adjust the puddles. 3 Layers of Wet Textures. You can adjust material parameters. Materials with Roughness map (reflection) and Normal map.
* Night Panorama not included.
You can find more details here.