3DS Max & Maya Indie Licences Revealed
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Oh shit!

by S.K.O
1 days ago

VUE without competition

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

3DS Max & Maya Indie Licences Revealed
31 July, 2019
News

Autodesk has revealed 3DS Max and Maya Indie — their new licensing options for users earning under $100,000 per year.

Art by Seungnam Yang

The plans are currently available in Australia, Canada, New Zealand, the UK, and the US, for a limited time only. The limited-time disclaimer means that the company is testing the initiative to determine how and where they should expand it.

Please note that the Indie versions of Max and Maya are fully featured, with no restrictions on render size, file format, plugins, etc. There is a limit of only one indie license per business though, and an income cap. Please note that the license will auto-renew at full price, but you can disable automatic renewal.

The price for Mac and Maya Indie is set at $250 USD per year (prices may vary — in the UK it is £275). You can get more details by visiting the new product pages for 3DS Max Indie and Maya Indie.

Modern Hospital Props VOL.2 by Dekogon is a bundle of high-quality assets and includes all the meshes, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget. Additionally includes RAW files (Obj, Fbx, and Textures) for use in other engines or software.

See the full description

Contact Dekogon

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RobArturmikeJMBGraviel Recent comment authors
Rob
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Rob

So, my 3D Studio Max subscription for $1658.94 after tax was renewed in April 2019 for the year. They better stand behind this new licensing price because I’m about to go contact them for a refund and new subscription plan.

Artur
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Artur

Sure, now that Blender released 2.8 they feel the need to be more indie-friendly.

mike
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mike

good idea!like houdini

JMB
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JMB

This is huge. That’s totally affordable for a part-time freelancer now. The full price is ridiculous for somebody who wants to work with 3D as a side gig.

Graviel
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Graviel

Alias charged 2k in one time payment for Complete, in Europe Autodesk charged the same but per year, forever.

“Lets make Maya affordable again”. Hopefully their imperial Majesties implement this worldwide so we can have the honor to be their customers again. After the acquisition, we the Indians had to move to Houdini and Blender, at great effort, trashing years of experience and scripts.

I would come back if this is implemented in the EU as well..

John
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John

wow, that’s great!! I hope for this here in Europe, too. would be the first time I can afford maya

TomJ
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TomJ

Automatic renewal at $1,500+ if you don’t cancel.

John
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John

Yes, but they say also frankly, you should directly cancel this reneweal after subscribing. It’s just a technical thing of the system and takes you some mouse clicks to cancel

Krzysztof
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Krzysztof

This news is about “how to remove all old perpetual licenses 2018 and earlier from market” and next after 3-4 years remove Indie version of 3ds Max too, and left only subscription for companies. It’s a hack “how not to get EULA problems with European law”, and it’s something like how to make “something good” for people which are doing “wrong things” – it’s sarcastic off course:) Autodesk is so “sad” that so many perpetual licenses are still in use.

Valentin
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Valentin

Seems Blender make wriggle these guys.

Jay429
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Jay429

at last!!!!!!! Amazing news