60 FPS Photoreal Gameplay with UE4 & Megascans
Subscribe:  iCal  |  Google Calendar
Kyiv UA   22, Sep — 23, Sep
Valletta MT   23, Sep — 29, Sep
24, Sep — 27, Sep
Tokyo JP   25, Sep — 27, Sep
San Diego US   27, Sep — 30, Sep
Latest comments

Then stop scrolling. My Florida Green’s doctor can help get you registered and lead you towards your medicine. Enjoy this break from social media with a newly legalized joint. Contact My Florida Green today to ‘get legal’ with your medical marijuana card in Sarasota.

Thats really cool talk :)

Wow it's so refreshing to see projects inspired by serious cinema and even more literature, most 3D artist I know probably never heard of Tarkovsky and wouldn't go through an Art film that is "foreign", 2.5 hours and has really slow shots. It's a shame, there's so much inspiration out there waiting to be taken from all the brilliant XX century Masters of cinema... Keep up the good work, I really hope to see more stuff from you.

60 FPS Photoreal Gameplay with UE4 & Megascans
1 April, 2019

We now know that interactive photorealism is possible in real-time at 60+ FPS on mainstream hardware with a single 1080Ti, thanks to project Rebirth made with UE4 and our favorite Megascans. Check out a closer look at the project.

In the team’s upcoming tutorial series this summer, Joe Garth will show artists every step of how you can create interactive photorealistic worlds too.

The team notes that |the performance in this video is in-engine, but in-game performance once compiled into a final binary is even faster.”

Quixel’s photorealistic cinematic short “Rebirth” was originally revealed during Epic’s “State of Unreal” GDC opening session and it showed the audience an unprecedented level of photorealistic features built with Unreal Engine 4.21. The short was created by three artists at the company known for its photogrammetry expertise using its Megascans 2D and 3D physically-based asset library.

To prepare for the project, Quixel spent a month in ice-cold rain and thunderstorms. The team scanned locations in Iceland, returning with over 1,000 scans, capturing a wide range of eco-regions and natural environments to feature in the short.

You can learn more about the project here.

Ultimate River Tool is a powerful and easy component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades, and interactions with physical objects.

All future updates are included and will be available for download as soon as they are released.

Check the full feature list

Contact VEA Games

Leave a Reply

Related articles
Environment Art Program