Beach Rendering with Substance, Maya & Houdini
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by Nils Arenz
7 hours ago

@Tristan: I studied computergrafics for 5 years. I'm making 3D art now since about half a year fulltime, but I had some experience before that. Its hard to focus on one thing, it took me half a year to understand most of the vegetation creation pipelines. For speeding up your workflow maybe spend a bit time with the megascans library. Making 3D vegetation starts from going outside for photoscanns to profiling your assets. Start with one thing and master this. @Maxime: The difference between my technique and Z-passing on distant objects is quiet the same. (- the higher vertex count) I would start using this at about 10-15m+. In this inner radius you are using (mostly high) cascaded shadows, the less the shader complexety in this areas, the less the shader instructions. When I started this project, the polycount was a bit to high. Now I found the best balance between a "lowpoly" mesh and the less possible overdraw. The conclusion of this technique is easily using a slightly higher vertex count on the mesh for reducing the quad overdraw and shader complexity. In matters visual quality a "high poly" plant will allways look better than a blade of grass on a plane.

by Anthony Thomas Gaines
10 hours ago

Is this not like gear VR or anything else

by Starkemis
12 hours ago

Thank you!

Beach Rendering with Substance, Maya & Houdini
23 September, 2018
News

Raju S has recently presented his amazing experiment with beach rendering which kind of makes you want to grab a towel and go sunbathing.

Here is the final simulation: 

The artist created his assets for this scene with the help of Maya, Substance Painter, Photoshop, and rendered the whole thing in Arnold. 

Some shots from the final piece:

The most amazing part? We would definitely mention waves. They look amazing with such complexity and dynamism. The ocean effects here are done by an artist’s friend (FX-TD Mr.Gobin) using Houdini. 

More breakdowns: 

Make sure to get more details on the project here. Looking for more? Here is another astonishing example of beach rendering we’ve written about before: 

 
Source: ArtStation

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