Super taf! ;)
Ted Bundy's car? :D
Joe Garth has shared a new video tutorial on Brushify. Using World Creator, the artist discussed some of the Brushify workflows used to create a tropical island environment in real-time in Unreal Engine 4.
The entire process of setting up an island took only an hour of work thank to the number of assets available in the Brushify environment library.
Brushify is a toolset for UE4 that lets artists build levels quickly with the help of ready-made assets and environments. All the sets can be found here. are available here.
The toolset brings robust shaders, automatic landscape texturing and multiple biomes. “This valuable resource means you can spend more time designing and building your game, instead of modeling these sort of generic environment assets,” states the artist.
“Brushify is a next-generation terrain library. It contains high-resolution terrain created from real-world data. Terrain packs are available as modular environment packs for Unreal Engine 4 and source assets are available on Gumroad and Sketchfab. They come with unique 3D mountains that can be used to build 3D landscapes and game levels quickly and effectively.”
Also, there’s a guide to generating a 64km² terrain in Unreal using the library:
Ornament Brushes/Alphas Vol.2 by Jonas Ronnegard is an Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO, NDO and more. There are 55 brushes and height/alpha maps, all 2048×2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.