Creating Beach Waves for CryEngine
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by Duacan
6 hours ago

hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06

by Asadullah Sanusi
1 days ago

nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks

Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)

Creating Beach Waves for CryEngine
30 October, 2017
News

Creating beach waves is not an easy task, right? It can be quite challenging to get realistic results, but we have a nice guide that might help you. Andrei Ghenoiu has shared a nice video tutorial on generating waves for CryEngine 5.4. The guide will show you how to set up a beach wave object in Blender and Photoshop, create some textures and animate waves.  

Using Blender and Photoshop we create a beach wave object, and use Photoshop to create the textures, and go over the material creation to animate the waves. While not the most ‘splendid’ result I hope this video gives you some insight on how to create some waves.

Andrei Ghenoiu 

Make sure to check out the artist’s channel here

Source: YouTube

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