Daenerys recreated with UE4 & Zbrush
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 12, Jun
San Francisco US   19, May — 24, May
Krakow PL   21, May — 23, May
London GB   29, May — 1, Jun
Birmingham GB   1, Jun — 4, Jun
Latest comments

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

Daenerys recreated with UE4 & Zbrush
9 November, 2015
News

Until Dawn lead character designer Baolong Zhang from Supermassive Games has recreated a super detailed copy of Daenerys Targaryen (Emilia Clarke) from Game of Thrones.

The image was an amazing success an already made it to the biggest media websites on the net. One of the most interesting things about this work is the real-time rendering of the whole model in Unreal Engine 4. It’s got such an incredible amount of detail that you can hardly believe its real-time. The model itself was crafted in Zbrush and there are a couple of progress screenshots on the artists official website.

4y-cMh_JSs0

ggNpvoLI1qE (1)

wxpryNSWRuU (1)

Screen03

Render06

Render07

Render09

Render13

Render14Frame

Render19

Render20

Baolong Zhang is a very experience character artist, so it’s not that unusual that he managed to capture the beauty of the Daenerys Targaryen from our favorite HBO show. Baolong was actually the lead character artist at Until Dawn, which also featured some amazing characters. Before that he worked as an environment artist at Climax Action and as an an artist at Splinter Cell 4: Double Agent (Ubisoft). He’s got an amazing body of work and we really encourage you to check out his official blog.

Source: baolongzhang.blogspot.co.uk

Comments

Leave a Reply

2 Comments on "Daenerys recreated with UE4 & Zbrush"

avatar
trackback

[…] Make realistic portraits and models […]

trackback

[…] Work in progress images could be found here. […]

wpDiscuz