Experiments with Material Scans in Substance Designer 6
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Latest comments
by juaxix
10 hours ago

I'm in!!

by Arzach
13 hours ago

Trying to steal Vray's thunder.

I'm gonna wait for Steam version

Experiments with Material Scans in Substance Designer 6
7 March, 2017
Experienced developer Dave Riganelli has presented his experiments with the new nodes for surface scanning in Substance Designer 6. The artist did a few tests with different materials and got amazing results.

Objects scanned starting at top left:

  • Cotton Sweatshirt
  • Corduroy Button down shirt
  • Wool knit scarf
  • Vinyl fabric
  • Smooth pine board
  • Rough pine board

The “Smart Tile” node works pretty good although it’s output greatly varies based on how random the texture patter is. All materials here are tiled between 2-4 times, some worked out better then others

Photos were taken in RAW format , adjusted, and cropped square in Lightroom, then exported as 4k 16bit Tiff. 

Tiffs were imported to Designer and put into the scanning template. Images were then rendered in Marmoset.

Dave Riganelli

His scanning setup. Flash was raised about 1ft off the ground. White tape shows light positions.

 One of the sets of source images showing the position of the light source for each.

Substance graph setup. Most looked like this with some needing 1-2 “Material clone” nodes to remove blemishes or to help it tile. 


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