Check out a nice video guide from Edge-CGI and Eugene Shmeerov to using some basic techniques when working on hard surface objects in Zbrush.
Eugene will guide you through some techniques to create more polished paneling as opposed to sculpting with trim brushes. We’ll see how we can slice our base mesh with SliceCurve brush, and recombine polygroups. Also we’ll discover edge loop instruments in geometry tab, how to use panel loops to quickly generate set of panels and how to create paneling look by hand in certain areas.
Lastly we’ll create some custom alphas right within Zbrush and combine them with custom stroke methods to quickly generate surface details. Hope you find these techniques useful and implement them in your hard surface workflow.
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