Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...
It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.
Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.
Check out a 6-part video guide to using ZBrush for the creation of concept art. Pixologic asked Joseph Drust and Andrew Bosley to show the basics of mixing different tools and some crucial points of the production process.
First, meet Joseph Drust and Andrew Bosley. Jump right into ZBrush to use the default ZModeler Brush options for the creation of building structures.
Using 2.5D and its functionality to create an Alpha.
Use the Alpha to create Surface Noise. Render with BPR, convert it to editable geometry and prepare buildings for KeyShot.
Use the ZBrush to KeyShot Bridge and create some render passes from various KeyShot materials.
Manipulate renders and start texturing in Photoshop.
Put the finishing touches on your concept art.