hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
nice blog but here is the thing, what is wrong with overlaping uv's and mirroring them, what are the cons of overlapping them and why is this method better in the case of uv? thanks
Thank you @Fcardoso The volumetric light is available in the latest 2018.3 beta. In the visual environment setting, there is a new option to select Volumetric light fog. The screen I shared is from 2018.2 during that time I was using a script to enable it :)
Check out a 6-part video guide to using ZBrush for the creation of concept art. Pixologic asked Joseph Drust and Andrew Bosley to show the basics of mixing different tools and some crucial points of the production process.
First, meet Joseph Drust and Andrew Bosley. Jump right into ZBrush to use the default ZModeler Brush options for the creation of building structures.
Using 2.5D and its functionality to create an Alpha.
Use the Alpha to create Surface Noise. Render with BPR, convert it to editable geometry and prepare buildings for KeyShot.
Use the ZBrush to KeyShot Bridge and create some render passes from various KeyShot materials.
Manipulate renders and start texturing in Photoshop.
Put the finishing touches on your concept art.