If you rig your character up as a standard SineSpace avatar and getting it working properly, then any clothing purchased (or that you make) in SineSpace should just work properly (if not, file a bug report). If you're rigging up your Daz3D content as a costume replacement (also known as a bypass avatar, since it bypasses the entire avatar, clothing, and attachment system), then you're on your own.
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Nice article. I would love to know if there is any cloth rigging tutorial or tool/plugin that could solve the typical mesh bleeding issue. For reference, I have issues with getting custom or bought clothes on a custom animated Daz3D Character in Unity. So far, the character looks good and work. The clothes fit in T-Position but once the animation starts, the vertices from the character bleeds through certain parts again and again. I've looked into the bones skin-weights but was not able to see anything to improve there. the problem grows once certain body-morphs alter the character (giving him more weight or muscles)
Find a variety of Unity assets in today’s list: volumetric lighting & fog, post-processing solution, stylized textures, sci-fi spaceship model, and environmental pack.
Aura 2 is a volumetric lighting/fog solution for Unity that simulates the illumination of the microparticles present in the environment but too small to be visible to the eye/camera. Those who are familiar with the original Aura asset might enjoy even better quality and new possibilities.
Aura can be tried for free. Please, note that Aura and Aura 2 are not compatible with each other.
Some of the features:
- All types of light supported
- Full shadows support
- Volumes, Density, Scattering, and Light injections
- Ambiance Presets
- and more
Post-Processing Stack is a post-processing solution for Unity which combines a complete set of image effects into a single easy post-process pipeline. This allows the effects to be always configured in the correct order and lets the users combine many effects in a single pass.
Some of the included effects:
- Antialiasing (FXAA, Temporal AA)
- Ambient Occlusion
- Depth of Field
- and more
If you are looking for a high-quality sci-fi spaceship model, this one might be for you. The Starfighter is a multirole fighter with a detachable cockpit designed for interception and escort missions. A number of animations are included such as folding out or retracting of landing gears, folding of the wings and more.
What’s more, the Starfighter is a modular asset provided in several parts with separate texture-sets including interior, main landing gears, front, back, wings, and escape pod.
A nice pack of stylized PBR textures of brick and stone walls. The textures are created in Substance Designer and can be randomized in any way you want. A PBR tesselation shader is included.
Meadow Environment is a large library of scanned and optimized assets plus helpful shaders that should ease the environment production.
The pack consists of 5 parts: artistic content, shaders, ported wind shading from HD SRP, tools, and support files. In the artistic content, you will find meshes of cliffs, rocks, mountains, bushes, flowers, grass, fences, and more as well as textures and materials. Additional support files allow the users to utilize the asset with Gaia, R.A.M., and Post-Process Stack (mentioned above).
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