Procedural Landscape Ecosystem for UE4 Released
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Latest comments
18 hours ago

Wow, that's great. Have to try this out!

Wow beautiful environment. Very thorough and detailed. But I think there are a few images that are not showing up (error?). Is that just me? Interested in seeing those other pictures...

by Admin
2 days ago

Jack. First of all, I want to apologize for offending you. We published this just to show how the tech could be used. We don't actually care about the message. But you do bring up a viable point, that for some people - this might be an issue, so I take this post down.

Procedural Landscape Ecosystem for UE4 Released
18 September, 2017

Gokhan Karadayi has finally released his ecosystem for UE4 (we’ve already posted an article about it) that is based on the “temperate broadleaf forest” biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, the system lets you create only pine forests, only birch forests, or mixed forests. All seasons are presented in the package. You can reach realistic results easily and quickly with ten paintable plant maps. What is more, the pack features include roads, railways, electricity poles, traffic signs and barriers.




  • 2 Demo scenes
  • 9 Pine trees
  • 7 Birch trees
  • 29 Grasses
  • 6 Flowers
  • 10 Ferns
  • 14 Ground covers
  • 8 bushes
  • 27 Big rocks

  • 12 Small rocks
  • 5 mossy forest rocks
  • 7 Birch branches
  • 10 Wood logs
  • 1 Road mesh
  • 2 Railway meshes
  • 1 Electiric pole mesh
  • 2 Barriery meshes
  • 9 Traffic signs
  • Full dynamic lighting setup (LPV)
  • Auto-painted landscape material setup
  • Automatic slope variation.

Texture Sizes: 1024 to 4096

Collision: Yes (There are capsule in the trees)

Vertex Count: 14 – 5139

LODs: 2-3-Bilboard

Number of Meshes: 257

Number of Materials and Material Instances: 89

Number of Textures: 164

Supported Development Platforms: Windows (PC), PlayStation4, Xbox One

Buy the ecosystem

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