Procedural Landscape Ecosystem for UE4 Released
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by Joel Alexandre
27 min ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

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by Alvar Lagerlöf
10 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

Procedural Landscape Ecosystem for UE4 Released
18 September, 2017

Gokhan Karadayi has finally released his ecosystem for UE4 (we’ve already posted an article about it) that is based on the “temperate broadleaf forest” biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, the system lets you create only pine forests, only birch forests, or mixed forests. All seasons are presented in the package. You can reach realistic results easily and quickly with ten paintable plant maps. What is more, the pack features include roads, railways, electricity poles, traffic signs and barriers.




  • 2 Demo scenes
  • 9 Pine trees
  • 7 Birch trees
  • 29 Grasses
  • 6 Flowers
  • 10 Ferns
  • 14 Ground covers
  • 8 bushes
  • 27 Big rocks

  • 12 Small rocks
  • 5 mossy forest rocks
  • 7 Birch branches
  • 10 Wood logs
  • 1 Road mesh
  • 2 Railway meshes
  • 1 Electiric pole mesh
  • 2 Barriery meshes
  • 9 Traffic signs
  • Full dynamic lighting setup (LPV)
  • Auto-painted landscape material setup
  • Automatic slope variation.

Texture Sizes: 1024 to 4096

Collision: Yes (There are capsule in the trees)

Vertex Count: 14 – 5139

LODs: 2-3-Bilboard

Number of Meshes: 257

Number of Materials and Material Instances: 89

Number of Textures: 164

Supported Development Platforms: Windows (PC), PlayStation4, Xbox One

Buy the ecosystem

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