Procedural Landscape Ecosystem for UE4 Released
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Latest comments

Oh shit!

by S.K.O
7 hours ago

VUE without competition

by John
7 hours ago

Can you please give us a walkthrough how to implement this into Maya? would be super helpful. Thanks a lot.

Procedural Landscape Ecosystem for UE4 Released
18 September, 2017
News

Gokhan Karadayi has finally released his ecosystem for UE4 (we’ve already posted an article about it) that is based on the “temperate broadleaf forest” biomes. The forest density is made up of pine trees and birch trees. Depending on your needs, the system lets you create only pine forests, only birch forests, or mixed forests. All seasons are presented in the package. You can reach realistic results easily and quickly with ten paintable plant maps. What is more, the pack features include roads, railways, electricity poles, traffic signs and barriers.

Links

 

Features:

  • 2 Demo scenes
  • 9 Pine trees
  • 7 Birch trees
  • 29 Grasses
  • 6 Flowers
  • 10 Ferns
  • 14 Ground covers
  • 8 bushes
  • 27 Big rocks

  • 12 Small rocks
  • 5 mossy forest rocks
  • 7 Birch branches
  • 10 Wood logs
  • 1 Road mesh
  • 2 Railway meshes
  • 1 Electiric pole mesh
  • 2 Barriery meshes
  • 9 Traffic signs
  • Full dynamic lighting setup (LPV)
  • Auto-painted landscape material setup
  • Automatic slope variation.

Texture Sizes: 1024 to 4096

Collision: Yes (There are capsule in the trees)

Vertex Count: 14 – 5139

LODs: 2-3-Bilboard

Number of Meshes: 257

Number of Materials and Material Instances: 89

Number of Textures: 164

Supported Development Platforms: Windows (PC), PlayStation4, Xbox One

Buy the ecosystem

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