Quad Remesher – New Automatic Retopology Plugin
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by Laurent BIAL
12 hours ago

Super taf! ;)

Ted Bundy's car? :D

Daaaaamn Son!

Quad Remesher - New Automatic Retopology Plugin
15 August, 2019

Exoside (Maxime Rouca) has recently released Quad Remesher — a new automatic retopology plugin for 3ds Max, Maya, and Modo.

The tool is said to process source meshes composed of triangles or a mixture of polygon types (sculpts or raw scan data) and convert them to evenly spaced quads suitable for animation.

QuadRemesher automatically converts source geometry into clean all-quad meshes with a user-specified target polygon count. Also, the tool can be set to generate evenly sized quads or set quad size to vary with surface curvature. You can control quad sized manually by painting vertex colors.

The flow of edges in the new topology is said to be controlled by material boundaries, smoothing groups or surface normals.

A perpetual license would cost you $109.90, and the rental would cost $15.99/quarte (available at a discount until the end of 2019). You can learn more and get it here.

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Check the full description

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Danjay herbertAlexis Argyriou Recent comment authors

Found it here: https://exoside.com/quadremesher/, just in case anyone else is looking for it.


The link at the end is pointing back to the article. Couldn’t find the Quad Remesher and I would really love to test it.

jay herbert
jay herbert

Wow this script is the real deal, Amazing work. Wanted for Many years finally arrived, and its made soo well!
Must Say 3DSmax is looking mighty good with a combo of this,pro boolean, the new chamfer and turbosmooth. the Retop script gives such clean retop.

Alexis Argyriou
Alexis Argyriou

Hi! The link is bad on the “here” at the end, it points at 80.lv/articles/game-character-production-industry-standards/
Very useful tool, I will give it a try someday 🙂

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