It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Danny Williams has shared a short video with a nice trick for ZBrush users. The idea here is pretty simple, but the trick can drastically optimize your space and speed up the work.
The thing here is that ZBrush allows you to scroll the bottom panel so that you can use tons of parameters and forget about sidebars.
Did you find the trick useful? Share your thoughts in the comments below.