Setting Up Foliage in UE4, Maya & SD
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I have always wanted a Barret Tiff precull. There is a lot stories left to tell before they all meet. They greyscale image would look great as a figure as well.

I can't get this to work! *cries* I tried on my windows computer, my chrome book and I cant get it on my ipad. what do I do?? how do I get it? I downloaded it to my chrome book, and my windows but all it did was leave a file that was empty.

All I saw was preset assets that also were placed at a 0% messy location. then its just deviatios from starting location and variations in material. all those word commands just result in different values for the 2 above parameters.

Setting Up Foliage in UE4, Maya & SD
22 October, 2018

Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé. This is just one of the many ways, of course, but it’s actually quite awesome when you’re dealing with different scenes. The final environment here was rendered real-time in UE4. The foliage was modeled in Maya and ZBrush, then brought into Substance Designer for the final look. 

Let’s study the guide:

The tutorial was originally published on ArtStation. You can download a PDF version  of the tutorial here.

Source: Gumroad

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