Setting Up Foliage in UE4, Maya & SD
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by north shore taxis auckland
8 hours ago

You can also book a car to south Auckland airport when travelling home or to your next destination.

Excellent overview of unreal Ray-Tracing stuff, thank you! Any chance you can add the scene to the asset pack?

So what's exactly the advantage? good would be a direct comparison to known renderers

Setting Up Foliage in UE4, Maya & SD
22 October, 2018

Peyton Varney allowed us to repost his tutorial of how he did the foliage for his thesis, Protégé. This is just one of the many ways, of course, but it’s actually quite awesome when you’re dealing with different scenes. The final environment here was rendered real-time in UE4. The foliage was modeled in Maya and ZBrush, then brought into Substance Designer for the final look. 

Let’s study the guide:

The tutorial was originally published on ArtStation. You can download a PDF version  of the tutorial here.

Source: Gumroad

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