Texturing Assassin’s Phantom Blade in Substance Painter
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Latest comments
by Keith Parker
8 hours ago

This is techno-sorcery!

by Bob
12 hours ago

Unite India is here: https://unity.com/event/unite-india-2019

there is no need to create a vdb, but it works yes

Texturing Assassin's Phantom Blade in Substance Painter
16 January, 2017
YouTube user Iskander (aka kenprol) has published a video showcasing texturing process behind Assassin’s Phantom Blade in Substance Painter 2. It is a nice of example of high-quality material work with photorealistic look.

The model was Blender 2.78 and then brought to Substance Painter for some color. 

All renders were made with Substance Painter Iray render.

The artist also has a nice portfolio with a bunch of photorealistic works. Make sure to check his ArtStation

Source: kenprol

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