Texturing Assassin's Phantom Blade in Substance Painter
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by Assignment help
4 hours ago

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by Matthieu CHOLLET
15 hours ago

Lovely work ! You mentioned "When lighting the scene, I used Light Functions to create the illusion of light passing through clouds, thus lighting the environment unevenly" do you think you could show what is the setup to get such a precise result ?(meaning highlight the area you want?)

by Emanuel
24 hours ago

Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Texturing Assassin's Phantom Blade in Substance Painter
16 January, 2017
YouTube user Iskander (aka kenprol) has published a video showcasing texturing process behind Assassin’s Phantom Blade in Substance Painter 2. It is a nice of example of high-quality material work with photorealistic look.

The model was Blender 2.78 and then brought to Substance Painter for some color. 

All renders were made with Substance Painter Iray render.

The artist also has a nice portfolio with a bunch of photorealistic works. Make sure to check his ArtStation

Source: kenprol

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