Texturing Assassin’s Phantom Blade in Substance Painter
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Latest comments
by Hotmail sign up
3 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
15 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
15 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Texturing Assassin's Phantom Blade in Substance Painter
16 January, 2017
YouTube user Iskander (aka kenprol) has published a video showcasing texturing process behind Assassin’s Phantom Blade in Substance Painter 2. It is a nice of example of high-quality material work with photorealistic look.

The model was Blender 2.78 and then brought to Substance Painter for some color. 

All renders were made with Substance Painter Iray render.

The artist also has a nice portfolio with a bunch of photorealistic works. Make sure to check his ArtStation

Source: kenprol

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