Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Tim Bergholz has recently shared a two-part video guide to setting up a nice-looking droid from Star Wars. The tutorial covers all the essential steps in 3ds Max and Substance Painter, showing the modeling, UV unwrapping, baking and texturing parts.
I am happy to bring you the latest ChamferZone tutorial in game art creation featuring 3ds Max and Substance Painter!
Star Wars has been a source of inspiration for sci-fi and hard surface designs throughout decades and the droid makes for an excellent object in spherical modeling practice. We will also focus on Color ID’s, Alpha and Emissive maps throughout it!
Here are the final results: