UE4 Performance and Profiling

UE4 Performance and Profiling

Sr. Dev Rel Tech Artist Zak Parrish explores performance concerns for shipping games, focusing on how to track down problem areas on both the CPU and GPU.

Have you already checked out a recording of a talk on Paragon character texturing pipeline? We’re not done with Unreal Dev Day in Montreal yet. There are still some videos for you to watch. We remind you that Epic Games has recently decided to show some productive sessions from the event to the entire Unreal development community and uploaded the presentations to the YouTube channel for public viewing.

The next one is dedicated to performance and profiling:

This session by Sr. Dev Rel Tech Artist Zak Parrish explores performance concerns for shipping games, focusing on how to track down problem areas on both the CPU and GPU. Learn how to set up a test environment and how to employ the necessary tools to identify key performance problems as well as some guidelines on how to address these concerns once located.​

You can find other sessions here

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