UE4 Performance and Profiling
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NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments
by Amy
2 hours ago

You need to make it clear that this is an interpretation of someone else’s character and credit them (Sam Reigel, from Critical Role).

by Amy
2 hours ago

As great as this is, it’s not actually “your character” so you should really credit Sam Reigel of Critical Role who created this character, and make it clear this is your interpretation of it, because you make it sound like it was all your idea.

by run 3
2 hours ago

Thanks for your post! It's been a long time since I read a good article and such a meaning! I hope you will continue to write articles like these for hobbyists! run 3

UE4 Performance and Profiling
17 October, 2017
News

Have you already checked out a recording of a talk on Paragon character texturing pipeline? We’re not done with Unreal Dev Day in Montreal yet. There are still some videos for you to watch. We remind you that Epic Games has recently decided to show some productive sessions from the event to the entire Unreal development community and uploaded the presentations to the YouTube channel for public viewing.

The next one is dedicated to performance and profiling:

This session by Sr. Dev Rel Tech Artist Zak Parrish explores performance concerns for shipping games, focusing on how to track down problem areas on both the CPU and GPU. Learn how to set up a test environment and how to employ the necessary tools to identify key performance problems as well as some guidelines on how to address these concerns once located.​

You can find other sessions here

Source: Epic Games

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