UE4 Performance and Profiling
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Latest comments
by Jeff
2 hours ago

I just based my landscape material on this. I just wish I could exactly figure out what is going on with normals, ao and displacement here.

by Christopher Buller
4 hours ago

That was extremely helpful! Thank you!

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

UE4 Performance and Profiling
17 October, 2017

Have you already checked out a recording of a talk on Paragon character texturing pipeline? We’re not done with Unreal Dev Day in Montreal yet. There are still some videos for you to watch. We remind you that Epic Games has recently decided to show some productive sessions from the event to the entire Unreal development community and uploaded the presentations to the YouTube channel for public viewing.

The next one is dedicated to performance and profiling:

This session by Sr. Dev Rel Tech Artist Zak Parrish explores performance concerns for shipping games, focusing on how to track down problem areas on both the CPU and GPU. Learn how to set up a test environment and how to employ the necessary tools to identify key performance problems as well as some guidelines on how to address these concerns once located.​

You can find other sessions here

Source: Epic Games

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