UE4 Performance and Profiling
Events
Subscribe:  iCal  |  Google Calendar
7, Mar — 1, Jun
York US   26, Mar — 29, Mar
Boston US   28, Mar — 1, Apr
Anaheim US   29, Mar — 1, Apr
RALEIGH US   30, Mar — 1, Apr
Latest comments

Bit late to the game. The kickstarter got cancelled in January! :(

by koen vosters
4 hours ago

Kickstarter failed and it got cancelled?

by Madhav Bharadwaj
6 hours ago

will the course contain timelapses?

UE4 Performance and Profiling
17 October, 2017
News

Have you already checked out a recording of a talk on Paragon character texturing pipeline? We’re not done with Unreal Dev Day in Montreal yet. There are still some videos for you to watch. We remind you that Epic Games has recently decided to show some productive sessions from the event to the entire Unreal development community and uploaded the presentations to the YouTube channel for public viewing.

The next one is dedicated to performance and profiling:

This session by Sr. Dev Rel Tech Artist Zak Parrish explores performance concerns for shipping games, focusing on how to track down problem areas on both the CPU and GPU. Learn how to set up a test environment and how to employ the necessary tools to identify key performance problems as well as some guidelines on how to address these concerns once located.​

You can find other sessions here

Source: Epic Games

Leave a Reply

avatar