Zbrush DynaMesh Workflow Tutorial
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by Taylor
10 hours ago

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
10 hours ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

Zbrush DynaMesh Workflow Tutorial
3 July, 2018

Aaron Wolford has recently shared a new guide for ZBrush users. The tutorial will show a way you can use the tool to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-D modeling. 

Hello, my name is Aaron Wolford and I am a Hard-Surface Artist, specializing in weapons and vehicles, at Ryzin Art. Having worked on such titles as Call of Duty: Black Ops 3, Call of Duty: Modern Warfare Remastered and Call of Duty: Infinite Warfare, I wanted to share a part of my production workflow I have been developing during my time in the games industry.

The purpose of this tutorial is to help other artists improve upon their high poly modeling workflow. Speed and the ability to model complex geometry easier are the two main goals of the video. Without having to worry about the limitations of traditional sub-d modeling, we are able to hone our focus on creating complex shapes.

I hope you find this tutorial beneficial and be on the lookout for future videos.


Aaron Wolford 

You can learn more here.

In this video series, you will learn, from a video games industry professional, how to use ZBrush to speed up your high poly workflow and the ability to create complex geometry without the limitations of high poly sub-d modeling. We will go over two different approaches within ZBrush to achieve similar results. The first will be the standard boolean workflow using high res geometry as a baseline for polishing within ZBrush. The second workflow will use lower res geometry and the ZBrush crease tools to prep for the polishing phase.

***You should have basic knowledge of both a modeling package, such as Max, Maya, Modo or Blender as well as basic ZBrush knowledge.

Aaron Wolford 

Get the tutorial for $4.99+

Source: Gumroad

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