Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely
would love to see the substance graph.
The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.
Check out a new 8-hour guide to modeling stylized characters in ZBrush by Sergey Katsukov. This tutorial will be useful for users with some experience in working with the tool. The guide features comments on the process, important steps and challenges.
I love my work and I have enough experience in creating stylized character concepts art and models. In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in Zbrush.
- Stylized hard surface
- Rendering in Marmoset Toolbag
No voice acting, just subtitles in English and Russian.