ZBrush Guide: Modeling Stylized Characters
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Amazing art. I'm curious how the rocks manage to be such a natural part of the terrain! It really looks like they have been there for ages.

Great job and very inspiring! Thanks for sharing.

Frankly I do not understand why we talk about the past of this CEO. As a player I do not care about what he did or not until his games are good. As an Environmental Artist instead I see a game with a shaky graphics. It is completely without personality, emotion and involvement. It can hardly be considered acceptable especially for the 2019 platforms (which I understand will be the target of this game). Well, this is probably an indie group, with no experience facing a first game in the real market. And that's fine. Do the best you can that even if you fail, you will learn and do better. From a technical point of view the method you are using is very old. It can work but not as you are doing it. I bet you're using Unity, it's easy to see that since I see assets from their asset store. Break your landscapes more, they are too monotonous and contact real 3D artists and level designers. One last thing, the last screenshot is worse than all the previous ones. The lights are wrong and everything screams disaster. Avoid similar disasters in the future.

ZBrush Guide: Modeling Stylized Characters
12 November, 2017
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Check out a new 8-hour guide to modeling stylized characters in ZBrush by Sergey Katsukov. This tutorial will be useful for users with some experience in working with the tool. The guide features comments on the process, important steps and challenges.  

I love my work and I have enough experience in creating stylized character concepts art and models. In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in Zbrush.

Sergey Katsukov 

Topics covered:

  • Workflow
  • Sculpting
  • Stylized hard surface
  • Posing
  • Polypaint
  • Rendering in Marmoset Toolbag

No voice acting, just subtitles in English and Russian. 

Buy the guide for $25

Source: Gumroad
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1 Comment on "ZBrush Guide: Modeling Stylized Characters"

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Iman
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Iman

While the video and content is of high quality, the individual file sizes are way too large. For future, it may be good to look at methods of compression.

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