ZBrush Guide: Modeling Stylized Characters
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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
6 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

ZBrush Guide: Modeling Stylized Characters
12 November, 2017
News

Check out a new 8-hour guide to modeling stylized characters in ZBrush by Sergey Katsukov. This tutorial will be useful for users with some experience in working with the tool. The guide features comments on the process, important steps and challenges.  

I love my work and I have enough experience in creating stylized character concepts art and models. In this course I cover all my process of making a character based on my concept, trying to explain how to work with stylization, where to smooth the lines, how to make clean and neat shapes. I’ll also try to explain you my methods and ways of creating neat elements in Zbrush.

Sergey Katsukov 

Topics covered:

  • Workflow
  • Sculpting
  • Stylized hard surface
  • Posing
  • Polypaint
  • Rendering in Marmoset Toolbag

No voice acting, just subtitles in English and Russian. 

Buy the guide for $25

Source: Gumroad
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1 Comment on "ZBrush Guide: Modeling Stylized Characters"

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Iman
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Iman

While the video and content is of high quality, the individual file sizes are way too large. For future, it may be good to look at methods of compression.

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