It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Are you looking for a way to add sci-fi vibes to your project? Paul Bannon has a wonderful set of IMM brushes to help you get a specific look in ZBrush.
Set of insert multi mesh brushes for use in zbrush to add sci fi style tubes to your props and environments works in both zbrush 4R7 and 4R8
You can get this set for just $1, so don’t miss this chance!