Augusto Ribeiro E Silva
Freelance Concept Artist
Augusto Ribeiro E Silva gave a small talk about the production of his recent character Dealer and advised on how to work quickly on 3D concepts.
Augusto Ribeiro E Silva joined us to talk about his atmospheric concept art, his approach to hard-surface modeling, detailing, and texturing.
Power Overload: Creating a Sci-Fi Environment in UE4One of the best articles on this topic on 80.lv
The Changing Landscape for Game Industry RecruitingThere are many conflicting statements in this article, but I think the...·
Yuzu: Stylized Character Production in ZBrushWhen it comes to sculpting amazing creatures, people, and places, ther...·
Halo Infinite's Visuals Will Be ImprovedIt looks good, but it just doesn't live up to the brand that Bung...·
Join thousands of game designers and keep track of your subscriptions