logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Official website

epicgames.com
Established in 1991, Epic Games, Inc. develops cutting-edge games and cross-platform game engine technology. The company is responsible for the bestselling “Unreal” series of games, the billion-dollar blockbuster “Gears of War” franchise and the groundbreaking “Infinity Blade” line of mobile games. Epic’s award-winning Unreal Engine technology has won dozens of awards and is available for licensing. Epic is continually recruiting top talent for its studios located in North Carolina, Washington, Utah, Poland, Korea and Japan.

Unreal Engine 4

STUDENT? INDIE? PRO? YES.

1 of 4

There is no limit to what you can achieve with Unreal Engine technology, whether you’re making a clever puzzle app or an open-world action game. Because Unreal Engine 4 is used by students, indies and large teams, it’s an engine that you’ll never outgrow.

Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.

© Epic Games, 2015
  • Mobile

Designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.

© Epic Games, 2015
  • Blueprints

Blueprint visual scripting enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. Blueprint tools and a visual debugger are included with Unreal Engine 4.

© Epic Games, 2015
  • Tools

The Unreal Editor is a fully integrated suite of tools for building every aspect of your project. Advanced features include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management.

© Epic Games, 2015
  • Source Code

Every Unreal Engine 4 developer has access to the complete C++ engine and editor source code. Having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.

© Epic Games, 2015
  • Virtual Reality

Visual fidelity combines with high performance to create engaging, immersive VR experiences in UE4. Our rendering pipeline gets you to 90 Hz stereo framerate at high resolutions with no code changes required, while scalable tools mean you can develop everything from simple scenes to complex cinematic environments. All with an iteration speed that makes your creative process easier.

© Epic Games, 2015
  • Marketplace

Accelerate your development with sample games and scenes, art and audio, Blueprint logic, and even C++ code. Buy content to add to your project, or create and sell your own.

ONE ENGINE, ONE WORKFLOW

© Epic Games, 2015

With Unreal Engine 4, you can learn one engine and one workflow to meet all of your needs now and in the future. From mobile projects to super high-end console and PC games, Unreal Engine is in use by indies and professionals around the world.

EVERYTHING YOU NEED TO GET STARTED

© Epic Games, 2015

The Marketplace provides a wealth of production-ready game content, asset packs, documentation, sample projects, tutorials, and demos. Get up to speed rapidly with high-quality, UE4-ready items suitable for a wide range of art styles and game genres.

Thins you can do with Unreal Engine 4

A forest scene created by Simon Barle © Simon Barle, 2015

You can create breathtaking natural landscapes. DICE Vegetation artist Simon Barle knows all about this and did some impressive work in Unreal Engine 4. He can teach you how to create environments as good as the ones in the Uncharted and Battlefield series.

Take your level design to a whole new level and make environments as beautiful as the one created by Blizzard Entertainment developers Martin Holmberg and Thiago Klafke. It was one of the finalists of the Allegorythmic Throne Room challenge.

UE 4s’ rendering capabilities allow casual users and professionals alike to create amazing 3D portraits and realistically looking models. The video above shows a work of the Until Dawn lead character designer Baolong Zhang. He made a beautiful 3D model of Daenerys Targaryen from the award winning book series A Song of Ice and Fire and the popular HBO show Game of Thrones.

Half-Life 2 in Unreal Engine 4 © Liam Tart, 2015

The power and the various tools of Unreal Engine 4 allow video game enthusiasts to  recreate their favorite projects with modern graphics. For example, environment designer Liam Tart works on remaking Valves’ hit video game Half-Life 2 using this game engine.

Epic GamesRecent articles

How to Sculpt and Texture Props and Foliage for a Stylized 3D Scene

Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.

Get Over 370 Scanned PBR Materials In One Bundle

Available for a limited time with 96% off.

Mega Man-Style Beam VFX Recreated In Unreal Engine 5

Gregory Silva also added a nice CRT effect.

From Concept Art to UE5: Building a Stylized Catalonia-Inspired Town

Tai Le discussed the creation process behind the Stylized Catalonia Town, explaining how he made six initial concepts to define the direction of the environment and detailing how he made architecture kits in small, medium, and large sizes to create the building sections more easily.

Breakdown: How to Create an Optimized and Realistic Crystal Material

Anastasia Gorban discussed the workflow behind the Crystal Realms project, detailing the material's structure step-by-step, like how to achieve the look of the inside of the crystal using layers, how to get the iridescence in some stones, and how to texture them, adding fine scratches.

Creating a Procedural Waterfalls Tool for the Game HAWKED

Serge Filin talked about the creation process behind the procedural waterfalls tool for HAWKED, explaining what the purpose of the project was and detailing how he solved the challenge of translating 2D concept art into a dynamic real-time material.

Realistic Torso Deformation With RBF Muscle Rig

"100% bones, 0 blendshapes."

How to Turn a 2D Concept Into a Colorful and Lively 3D Environment

Anastasiia Manaeva discussed the workflow behind the Matsuri project, explaining how she studied references of traditional Japanese festival floats to make a believable scene and detailing how she achieved the lively atmosphere without adding people.

Atmospheric UE5 Environment with Stone Sculpts & Autumn Foliage

Jensn Trevino created all assets from scratch.

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more