Their website does say that you can pay per image at $1 per image. I am in the opposite boat though. I could see this having a very significant effect on photogrammetry but I would need to process a few thousand images at a time which would not be very feasible with their current pricing model
To the developers. A very promising piece of software for a VFX supervisor like me. BUT, please reconsider your pricing tiers and introduce a per-image price. We are a pretty large facility, but I can only imagine needing about 1-10 images a month at the very most. It's like HDRI's - we buy them all the time, one at a time. They need to be individually billed so a producer can charge them against a particular job.
Georgian Avasilcutei decided to show how he made his character for ArtStation’s challenge “Ancient Civilizations” that took the 2nd place award. Amunet is game-ready and has almost 100k triangles and 2x4k texture sheets. The costly tutorial is said to cover all the creation process of this character from initial ZBrush sculpt to the final textures.
The pack features more than 20 hours split into 8 videos. The last one is full of tips on baking and setting up your scene in Marmoset Toolbag 3. The folder also includes the full model with ztl, psd files, fbx and Marmoset Toolbag 3 scene.
The guide is quite expensive, yes. Is it worth it? It’s up to you to decide. In the meantime, you can always check out our interview with the winner of the challenge Rodrigo Gonçalves for free here.