A Houdini Procedural Modeling/Texturing Tutorial
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Latest comments

To be honest? What was Star Wars? George Lucas!!! It was cool back then in the 70 ties! Nothing ever before was like it..and it had character! 2 little shiny robots that behaved like humans! The n th sequal of something that was major in the past...! My advice? Start something new dont copy Star Wars...and give it some heart again! Put the industry to shame!!!😉 my 2 cents..

by Thomas Guillemot
9 hours ago

Well that's a lot of hats !

by Thomas Van Fossen
14 hours ago

So why not finish the project but making it super generic? Strip all star wars terms out. Then when the game is finished, allow for modders to make a conversion mod that will reinsert the star wars material? That way he can finish it and we all can get what we want and no one has to give up on their dreams.

A Houdini Procedural Modeling/Texturing Tutorial
12 September, 2017
News

The artist will give you tips and tricks on modeling the high poly and the low poly versions, UVs, texturing, baking the maps in Houdini, compositing these maps in Substance and exporting them in Unreal Engine.

The guide provides a good depth of knowledge of Houdini modeling nodes, showing a procedural approach.

This tutorial is meant for people familiar with the Houdini interface, Marmoset and Substance Designer workflows.

The 18-hour video (7 GB) is all about content creation. The pack can only be used for studying purposes.

Buy the tutorial for £50+

Source: Gumroad

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