I like the render quality, look very realistic and well integrated with the plate Physics are quite fucked up in that sim, the shuttle goes trough the building as if it was air, the shuttle should get totally designated by the impact Also the full simulation seems to go in slow motion while the cars and people moves on real time The ground destruction looks cool too, and the concept is interesting
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Hugo Beyer released a video tutorial that discusses a different approach to creating a prop. No sculpting or painting by hand.
The artist will give you tips and tricks on modeling the high poly and the low poly versions, UVs, texturing, baking the maps in Houdini, compositing these maps in Substance and exporting them in Unreal Engine.
The guide provides a good depth of knowledge of Houdini modeling nodes, showing a procedural approach.
This tutorial is meant for people familiar with the Houdini interface, Marmoset and Substance Designer workflows.
The 18-hour video (7 GB) is all about content creation. The pack can only be used for studying purposes.