Thanks a lot for sharing! It's hard to find useful info on lighting.
Wow, that's great. Have to try this out!
Hugo Beyer released a video tutorial that discusses a different approach to creating a prop. No sculpting or painting by hand.
The artist will give you tips and tricks on modeling the high poly and the low poly versions, UVs, texturing, baking the maps in Houdini, compositing these maps in Substance and exporting them in Unreal Engine.
The guide provides a good depth of knowledge of Houdini modeling nodes, showing a procedural approach.
This tutorial is meant for people familiar with the Houdini interface, Marmoset and Substance Designer workflows.
The 18-hour video (7 GB) is all about content creation. The pack can only be used for studying purposes.