Course: Realistic Hair with ZBrush and Maya
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7, Mar — 12, Jun
San Francisco US   19, Mar — 24, Mar
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Latest comments

Well, small/medium intuos pro is way cheaper that iPad Pro + pencil... just saying... And it works better with ZBrush...

by some guy
12 hours ago

It might ultimately be proof of concept now, but the point of showing a low-count bounce raytracing that still looks decent especially after denoising gives us a nice roadmap on the future. Maybe given time, we will move to this as the new standard or at least a probable alternate to baked lighting.

by Nathan Ayotte
12 hours ago

Fuck you I'm stuck in some bullshit game some dickhead thought would be exciting.

Course: Realistic Hair with ZBrush and Maya
29 December, 2017

Udemy and Shane King have has recently shared a new course on generating realistic hair with ZBrush and Maya. The guide goes through the basics and then shows a nice example.  

Learn how to create hair in 3D using Fibermesh and Maya Hairsystems. I will show you the basics, then go through a working example. You will learn how to generate Fibermesh, How to sculpt it with full control, and then we will export the Fibermesh as curves when we are finished. I am including a script that will take the different subtool layers exported as curves from Zbrush, and convert them to groups with Hairsystems and PFX hair strokes neatly organized in a click of a button. This is necessary when creating advanced hair with many different layers. I also go into how to light and shade the hair for a nice render. This is a great shortcut for anyone who is new to the CG Industry.

Shane King 


  • How to create realistic hair in 3D
  • The basics of Fibermesh
  • The basics of Hairsystems
  • Basic Lighting and Look-Dev techniques
  • How to finalize your render


Source: Udemy

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