GDC 2017: Texturing Paragon with Substance
Events
Subscribe:  iCal  |  Google Calendar
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Bradford GB   6, Feb — 11, Feb
Latest comments
by Joel Alexandre
8 hours ago

Hi. Can you tell how the glass material was made? I found it very interesting.Congratz

by Brayden Marco
17 hours ago

There are no barriers with borders. We provide Java assignment help to the students based in Australia, the UK, New Zealand and the US. Also, writing a program using C, C++, C#, Python, Ruby, and JavaFX is not a challenging task for our experts. https://www.allassignmenthelp.com/java-assignment-help.html

by Alvar Lagerlöf
17 hours ago

Dammit. Not again. This is path tracing not Ray tracing. Ray tracing is practically an hybrid scam. This is the real stuff, the stuff from Disney and Pixar movies. Stop helping Nvidia sell ray tracing. It's not good.

GDC 2017: Texturing Paragon with Substance
24 March, 2017
News
At GDC 2017, Allegorithmic united some of the best texture artists in the industry at their theater sessions. The first two sessions feature Brad Smith and Harrison Moore from Epic Games, texture artists behind the MOBA game Paragon.

Brad Smith talks about the Substance pipeline and toolset for Paragon heroes, while Harrison Moore discusses a mix of Substance Painter and Unreal Engine 4. 

Exploring the Substance Pipeline and Toolset for Paragon Heroes

Using Substance Painter with Unreal Engine 4 in Paragon’s Workflow

Leave a Reply

Be the First to Comment!

avatar
wpDiscuz