GDC 2017: Texturing Paragon with Substance
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GDC 2017: Texturing Paragon with Substance
24 March, 2017
At GDC 2017, Allegorithmic united some of the best texture artists in the industry at their theater sessions. The first two sessions feature Brad Smith and Harrison Moore from Epic Games, texture artists behind the MOBA game Paragon.

Brad Smith talks about the Substance pipeline and toolset for Paragon heroes, while Harrison Moore discusses a mix of Substance Painter and Unreal Engine 4. 

Exploring the Substance Pipeline and Toolset for Paragon Heroes

Using Substance Painter with Unreal Engine 4 in Paragon’s Workflow

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