uh.. you happy with the crunch number ?
Why not just license it? Let it live and make done money at the same time.
Maybe hire more people instead of making employees work 100 hr weeks? Thats insane.
At GDC 2017, Allegorithmic united some of the best texture artists in the industry at their theater sessions. The first two sessions feature Brad Smith and Harrison Moore from Epic Games, texture artists behind the MOBA game Paragon.
Brad Smith talks about the Substance pipeline and toolset for Paragon heroes, while Harrison Moore discusses a mix of Substance Painter and Unreal Engine 4.