METEORA: Using Megascans for ArchVIZ
Software & Tools
Subscribe:  iCal  |  Google Calendar
San Antonio US   18, Jan — 21, Jan
London GB   21, Jan — 23, Jan
Taipei TW   24, Jan — 29, Jan
Zürich CH   31, Jan — 4, Feb
Leamington Spa GB   31, Jan — 3, Feb
Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
9 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

Software & Tools
METEORA: Using Megascans for ArchVIZ
9 March, 2017
Tresde’s Santi Sánchez wrote an article on using Megascans for METEORA, a personal concept design project based on a volcanic vivarium pavilion. The project was focused on using Megascans 3D models as hero characters and studying the use of this software.

He used 3ds Max 2014, Corona Renderer 1.5, Megascans models, Megascans Bridge, SIGERSHADERS Corona Material Presets Pro, Photoshop CS6 and Nik Software for the project. 

First of all, he got the full high poly 3d model and avoided using any displacement options. The models, exported to 3ds Max (FBX file) with all the materials ready to render, have an incredible amount of detail to them when getting the highest LOD versions.

He used ACAD to model the base and import it into 3ds Max.

As for shading, the artist used CMPP (SIGERSHADERS plugin), and customized some parameters, primarily reflection and bump to achieve a more accurate result.

He focused on HDRI lighting and used the Corona Renderer volumetric material for most of the scenes.

Santi used HDRI V-Ray map to change the inverse gamma value and control levels of contrast or washout according to what the image needs.

The artist emphasizes that it’s crucial to make some tests rotating the HDRI not only in the horizontal direction but vertical too. “It might break the “reality” of the HDRI, but this will allow you more levels of control over highlights and shadows orientation”.

He goes on to break down his experiments with lighting and other steps of testing Megascans. Make sure to read the full article here

Leave a Reply

Be the First to Comment!