Tutorial: Creating a Japanese 3D Environment in Unreal Engine 5

Learn how to set up a detailed 3D scene using ZBrush, 3ds Max, UE5, and Substance 3D software with this comprehensive tutorial course by FastTrackTutorials.

FastTrackTutorials has recently launched Japanese Temple Environment, a new comprehensive tutorial course that will teach you how to set up a gorgeous Japanese-style 3D scene using ZBrush, 3ds Max, Substance 3D Painter/Designer, and Unreal Engine 5.

With over 43+ hours of content, divided up into easy-to-understand chapters, you will learn from start to finish how to create a high-quality 3D environment including everything from modeling, sculpting, material creation, engine setup, and lighting. Please note that this tutorial course is considered a more advanced course and we require students to have familiarity with 3ds Max and UE5.

This course will cover a very large number of topics, including:

  • Doing project planning and creating proper blockout scenes.
  • Creating assets that make extensive use of Nanite.
  • Creating an advanced shader that allows for highly optimized textures.
  • Creating tileable materials using both ZBrush and Substance 3D Designer.
  • Creating unique textures using Substance 3D Painter.
  • Doing level art, lighting, and post effects in Unreal Engine 5.
  • Using advanced Displacement & Scattering techniques to add real displaced textures, moss, and leaves.
  • Creating high-quality foliage assets.
  • Various techniques for creating an optimized scene.
  • And more!

Learn more and get started with the course here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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