Andrei Egorov
3D Environment Artist
Creating an Old Shipyard in Maya, Substance 3D Painter & Unreal Engine 5
Andrei Egorov has shared the working process behind the Old Shipyard project, explained how props and a character were modeled, and discussed using Unreal Engine's Lumen to set up the lighting.
Creating The Last of Us-Inspired City in Substance 3D Painter, Maya & UE5
Andrei Egorov has shared the workflow behind the Abandoned City project, spoke about working with modules, and revealed an easy way to adjust the light for the scene.