Jacob Clode discussed the production of his UE4 stylized scene, Emerald Dungeon, shared his approach to texturing in Substance Painter, talked about the waterfall creation and Maya and working in UE's Niagara system for VFX.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Creating Organic and Man-Made Assets for Assassin’s Creed ValhallaAwesome! Really interesting!·
Recreating American McGee's Alice in ZBrushGreat work!·
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