Aguilar De Nerha Breakdown
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Latest comments
by Hotmail sign up
1 hours ago

Very helpful article, Thank you for sharing. I love you Hotmail sign up

by Axx
13 hours ago

That helmet tho I think that one is spot on with kinda like a classic feel to it.

by Axx
13 hours ago

If I'm not mistaken, in the canon Samus can form the suit around her with her mind. In that case it's not necessary to make the suit industrial-looking (or the arm cannon that big) or have the paint stripes mentioned above, since Samus doesn't have to go buy parts to weld in place to upgrade anything. Also those glow plugs (bolts?) look bad, I get the blizzard look but I would change those and make them not come out of the suit like that. Something that wouldn't be necessary for someone that can form the suit around them.

Aguilar De Nerha Breakdown
23 January, 2017
Report
20th Century Fox and Ubisoft have recently presented the first film based on the Assassin’s Creed franchise. Critics didn’t like it and it seemed like the film is more like a parallel version of Assassin’s story. Still, the costumes and the characters there were quite good following well-known style of Ubisoft’s game. Character Artist Bao Vu has published a breakdown of his Aguilar De Nerha character on ArtStation page. That’s how Michael Fassbender could look in 3D. 

There is more for you though. You can download a package with the artist’s Aguilar De Nerha model including the Zbrush, Substance and Unreal Engine 4 project here. NON COMMERCIAL USE ONLY!

What is more, you can get generic basemesh of a head here

Bao Vu, Character Artist at Ninja Theory

Source: Bao Vu

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