Aguilar De Nerha Breakdown
Events
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20, Jan — 16, Mar
21, Feb — 23, Feb
Barcelona ES   25, Feb — 1, Mar
Dubai AE   5, Mar — 7, Mar
7, Mar — 1, Jun
Latest comments
by Franciszek Zgliński
3 hours ago

9:46 - actually I have a solution for You ;) Try this setup instead of LandscapeCoords node: https://drive.google.com/file/d/1N4FMmG4TtRjI8TPTHqD6kKcKolbYGZs0/view

you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released

by Rathan kumar.Muthyam
1 days ago

Thanks for sharing and detailed production breakdown

Aguilar De Nerha Breakdown
23 January, 2017
Report
20th Century Fox and Ubisoft have recently presented the first film based on the Assassin’s Creed franchise. Critics didn’t like it and it seemed like the film is more like a parallel version of Assassin’s story. Still, the costumes and the characters there were quite good following well-known style of Ubisoft’s game. Character Artist Bao Vu has published a breakdown of his Aguilar De Nerha character on ArtStation page. That’s how Michael Fassbender could look in 3D. 

There is more for you though. You can download a package with the artist’s Aguilar De Nerha model including the Zbrush, Substance and Unreal Engine 4 project here. NON COMMERCIAL USE ONLY!

What is more, you can get generic basemesh of a head here

Bao Vu, Character Artist at Ninja Theory

Source: Bao Vu

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