Fuck off, Ad. It cost $$$$$$$
Laura, thank you for taking the time to model the warehouse boxes. I appreciate the enginuity. This could be used for games but as well as that, for businessmen to help showcase floorplans and build site images to their co-workers and employees. I highly respect this level of design. Best Paul.
Haha.I can understand English. I am just not good at speaking. It has been a long time I don't speak English, but I can read. Anyway, thanks for sharing my artwork. Thank you for loving it.
Check out this video guide by You Can Blue on importing your own textures, created or from a texture library, into Unreal Engine 4 correctly. You will learn how to import a custom texture set into Quixel Megascans, create a layered detailed surface, import materials into UE4 as masked not RGB, build your material using parameters, tessellation and levels and create multiple instanced materials from the created material.
To reduce draw calls from the engine you should ideally made an instanced material from this using parameters so that you have the ability to use multiple variations of your material with different specularity, normal strength or any other parameter based changes that may need to different over multiple similar yet different materials (think different colored tiles for example in different areas of a level).