Zetsuda Workflow Tutorial
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by kalisz.michal@gmail.com
4 hours ago

Guys! We need "Favorites" tab here on 80.lv

Great work!

by derjyn@gmail.com
6 hours ago

My motivation wasn't to knock Cem, not as a person nor as a developer. As I said, "this is cool, no doubt about that". I was sharing my personal opinion about the price-point for a material that is so expensive (performance-wise), and pointing out the fact that the same look can be achieved for cheaper (both performance and wallet-wise). I personally find it hard to budget 10s of dollars for a single material, a single effect, etc., but that's me. Other people have money pouring out of their ears and can afford to play like that. The internet is getting less friendly as far as opening dialogues like this. People should be able to have opinions and share them, debate them, without being told to hush up and move along. I hope others buy and use this asset- I'd be curious to see how it stacks up to alternatives out there (again, as I said "I love options"). As far as making my own assets and releasing articles here? It's in the works. And if somebody came along and started a dialogue about issues, opinions they had, or whatever- I would be happy to engage them!

Zetsuda Workflow Tutorial
16 November, 2016
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Ali Glen, a 3D character artist looking to work in the games industry, was kind enough to let us publish his breakdown of a sci-fi project called Zetsuda. The breakdown covers all the important details on the character: from choosing Daniel Daye Kim from Lost as reference setting-up the final scene. 

Ali Glen, Character Artist

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