Andreas Lohse did a breakdown of his recent UE4 environment Get Away made during the mentorship with Chris Radsby at Mentor Coalition.
Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
Dealing with Pre-Made Assets & UE4 Lighting Tipsthanks for giving me tips 🤗🤗🤗·
How Will 3D Production Change In The Future?I dont believe that photography is the best example, though I understa...·
Simulating Liquids in Bottles with a ShaderGreat read! I've been trying to reproduce your result as a proces...·
Free Brushify – Environment Shaders Pack5121·
Join thousands of game designers and keep track of your subscriptions