Designing a Mysterious Bloodborne-Inspired Hunter in Unreal Engine 4
Dmitry Radushinskyi tells us the twisted dark backstory of a hunter named Eldritch Gunslinger Grimwald who got nearly insane in his search for wisdom, shares some great tips on working with references like a pro, and explains why Unreal Engine is one of the best tools for cinematic rendering.
The Elder: Character Production and Real-Time Cinematic Presentation
Dmitry Radushinsky talked about his approach to the project The Elder: redesign, modeling, retopology, animation, cinematic presentation setup in Marmoset Toolbag, and more.