Enguerrand Michelin discussed his last New3dge school project, the Beyond the Line game, where he worked on the environment, shared his approach to architectural details and talked about the biggest challenges in the production.
Working on a Submarine & Underwater Look in BlenderExcellent :)·
Caustic Surface Production Guideuna preguntilla, que tutoriales recomiendas???????·
Stylized Nature: Vegetation, Animation, ShadersI would also like the shader graph in high resolution please and thank...·
Glimpse: Working on Environment Design for a VR FilmSuper talented. Nice write-up.·
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