The Cantina Incident: Modular Approach and Procedural Texturing in Substance
Jaikumar Gurubaran did a detailed breakdown of his UE4 Mafia-inspired game environment, The Cantina Incident, talked about his modular approach to modeling the scene, discussed his workflow on textures in Substance Designer and Substance Painter, and shared his lighting setup for day and night lighting.
Jaikumar Gurubaran
Nov 16, 2020
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