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7, Mar — 1, Jun
SEATTLE US   19, Apr — 22, Apr
Kharkiv UA   20, Apr — 21, Apr
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Latest comments
by Stijn van Gaal
18 hours ago

yeah thats what I have as well. Its enough but in 2 years you'll probably want a little more. At least 32 gb ram for a little more serious work.

https://www.google.co.uk

by Ryan Kingslien
2 days ago

So proud of you Alina!!!!!!

Joey Lenz and Phil Liu shared the details of their collaboration result - a precise Game of Thrones intro recreated with UE4, Substance Designer, and Maya.

14 April, 2019

1132 views
Víctor Montero shared the experience of taking CGMA course FX for Games course led by Fabio Silva and did a breakdown the environmental FX he worked on.

5 April, 2019

1489 views
Hadrien Palanca studied destruction simulation at CGMA courses Mastering Destruction in Houdini and Intro to FX and shared his experience & knowledge.

29 March, 2019

1332 views
Quentin Lengele showed how to make a fluid simulation in Houdini, talked about necessary hardware, and the advantages of Redshift.

19 March, 2019

4329 views
1 comments
Tyler Smith talked about the Wind Effect as a part of his UE4 Ambient VFX Studies.

21 February, 2019

2652 views
Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

2675 views
Mike Stavrides, Senior VFX artist at Bungie, gave a talk on VFX for games and the way he worked on incredible effects for Destiny 2.

6 February, 2019

4196 views
Have a look at a new digital asset for Houdini called Ivy Taming.

29 January, 2019

1945 views
1 comments
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

3365 views
Marvin Theil was kind enough to share a breakdown of his little Plexus effects set up with the help of PopcornFX. 

10 December, 2018

1796 views
Pawel Margacz did a breakdown of his recent VFX made in Unity and talked about his path from a 3D generalist to a VFX artist.

19 November, 2018

4718 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

6165 views
3 comments
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

5263 views
1 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

4845 views
3 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

2405 views
Stefan Kang Chun Yih kindly shared the details behind his marvelous VFX projects made with Houdini, gave some tips and useful tutorials for Houdini learners. 

31 October, 2018

3225 views
1 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

6138 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

3400 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

2966 views