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by Marc Che
5 hours ago

Long life to Embark studio and its fabulous procedural artists dream team !

truly excellent and inspiring to read. Would have loved to read some on the texturing since that is top-notch.

great environment with a lovely serene sense. Thanks for the write-up!

Guillermo Rossell did a breakdown of his trail VFX Twi-Finisher made in UE4, talked about trail and impact VFX production and gave some advice for learners.

11 February, 2019

1534 views
Mike Stavrides, Senior VFX artist at Bungie, gave a talk on VFX for games and the way he worked on incredible effects for Destiny 2.

6 February, 2019

2421 views
Have a look at a new digital asset for Houdini called Ivy Taming.

29 January, 2019

1359 views
1 comments
Olaf Finkbeiner wrote an extensive article in which he reviewed the new features and improvements brought with Banshee, version 17 of Houdini.

2 January, 2019

2641 views
Marvin Theil was kind enough to share a breakdown of his little Plexus effects set up with the help of PopcornFX. 

10 December, 2018

1468 views
Pawel Margacz did a breakdown of his recent VFX made in Unity and talked about his path from a 3D generalist to a VFX artist.

19 November, 2018

3873 views
Simon Trümpler (aka Simonschreibt) explained how he created the river simulation in Houdini & Unreal and shared some valuable notes.

14 November, 2018

4609 views
3 comments
Vladislav Horobets shared how he created his beautiful stylized projectiles, talked about VFX production in Unity, and gave general advice for learners.

13 November, 2018

3948 views
1 comments
Winni Li did a detailed breakdown of VFX production in Houdini and UE4: simulating fire, splash effects, combining rigs and VFX, and more.

7 November, 2018

4006 views
2 comments
Tim van Helsdingen did a breakdown of his sequence made with Houdini, Redshift, and Megascans, and talked about rigging, water simulation, rendering, and more.

1 November, 2018

2075 views
Stefan Kang Chun Yih kindly shared the details behind his marvelous VFX projects made with Houdini, gave some tips and useful tutorials for Houdini learners. 

31 October, 2018

2402 views
1 comments
Luis Aguas talked about the production of awesome effects for World of Warcraft: Battle for Azeroth, VFX components, techniques and more.

30 October, 2018

4618 views
4 comments
Antoine Louisia shared the details behind his stylized Lighthouse diorama and talked about the water simulation.

29 October, 2018

2877 views
Here are the highlights from the Keynote event, including info about CineCast, FPS sample, the Visual Effect Graph, and more.

24 October, 2018

2644 views
Check out our new list of cool new VFX for Unity: some great fire, stylized slashing, beautiful dissolve, and realistic water.

19 October, 2018

3928 views
Thomas Francis showed how he created amazing real-time visual effects with the help of UE4 and Houdini.

18 October, 2018

4209 views
2 comments
Deep learning artificial intelligence was used to carefully insert the face of the famous actor into ‘Solo’ film.

17 October, 2018

1932 views
1 comments
Erik Forsström did a breakdown of his campfire simulation made in UE4: shaders, heat distortion, embers, realistic & stylized campfires and more.

15 October, 2018

2113 views
1 comments
The team of studio eXiin shared the story behind their beautiful game in development Ary and the Secret of Seasons and some parts of their workflow.

11 October, 2018

2462 views
The new VELLUM multi-solver, Material-based Destruction Tools, erosion feature, 3ds Max plug-in and more from the newest release of Houdini 17 Banshee.

10 October, 2018

4549 views