Rodeo FX Shared Their House of the Dragon Season 3 VFX Breakdown
13 October 2026 - The team created over 45,000 frames for the latest season of the HBO franchise.
How to Create Realistic Waterfall VFX in Houdini
12 October 2026 - Arbaz Malik shared a detailed explanation and shared project files to fully explore the setup.
This Viral Pool Clip Was Made Using Blender, Omniscient App & After Effects
12 October 2026 - Check out the VFX breakdown from BrutalDuck.
Free Advanced Radial Blur With Chromatic Smear For After Effects
08 October 2026 - Mirza Beig has released a new plug-in.
RizomUV 2027 Introduces Faster Unfolding, Live Updates & Full UI Customization
08 October 2026 - The major update also introduces scene-level UV management, improved texture-budget tools, headless operation, and expanded pipeline support across Windows, macOS, and Linux.
See How Framestore Created Post-Apocalyptic NYC for The Walking Dead: Dead City Season 3
08 October 2026 - Framestore examined real-world data from the city's streets and followed a traditional painting approach.
How Koala FX Visualized Most Dangerous Hiking Location in Fall 2: Deadpoint
07 October 2026 - The team shared that the main goal was to create a terrifying atmosphere rooted in a fear of heights, and explained how VFX helped achieve it.
VFX Artist Shared Advanced Whitewater Solver Based on Wētā's Research
06 October 2026 - Guided Bubbles & Wet Foam Solver by Alexander Vasilenko was developed to create more realistic bubble formation and foam movement in water simulations.
Merging Space Colonization Solver with Pyro Simulation to Create Looping Smoke Bursts
05 October 2026 - Karlis Stigis explains how his frustration with his Instagram account getting hacked inspired the entrancing smoke ball effect, with numerous branches spreading and bursting inside it, and talks us through the process of creating the effect using Houdini's geometry nodes.
Artist Explores Realistic Water Adhesion on Animated Characters in Houdini
05 October 2026 - Milad Sãvar shared an R&D exploring procedural workflows for controlling water adhesion, dripping, splashing, and surface interaction on animated characters.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner