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Latest comments
by Vilaskis
3 hours ago

Thank you Richard. If I find some more ways to improvise for optimization, then I'll tell you definitely

by janelle
3 hours ago

would love to see the substance graph.

by Richard
5 hours ago

The visual shader system will be great for modular asset pack makers. You see some incredibly high quality modular asset packs on the Unreal store, whilst the ones for Unity are so-so, which I think is down to the ease of creating shaders on Unreal vs Unity. Alternatively you have to make your shaders in something like Uber Shader system which immediately splits your customer base.

Travis Henderson did a nice breakdown of the amazing new VFX, which features an unusual take on the classical League of Legends special effect.

16 February, 2018

846 views
1 comments
Matt Schwartz shared some really cool techniques he uses to build an awesome 'constellation-like' VFX for Riot Creative Contest 2017.

6 February, 2018

1588 views
Nikita Shilkin, a Senior VFX Artist at 4A Games, has shared his awesome VFX reel on a VR shooter called Arktika.1.

2 February, 2018

905 views
Do you want to learn more about the top-notch VFX behind Oscar-nominated pictures?

29 January, 2018

1108 views
You’ve got two more days to submit your amazing content to Blizzard to get some fantastic prizes.

26 January, 2018

1268 views
Check out the newest video from Squadron 42, where they discuss the way Lumberyard can help build amazing space.

26 January, 2018

1147 views
Stefan Jevremović did an overview of the way you can approach beautiful stylized visual effects. Learn how you can do stuff similar to League of Legends.

17 January, 2018

4774 views
3 comments
Michał Piątek released the files, which might help you to create amazing transformation real-time visual effects in Unity for commercial projects.

12 January, 2018

1980 views
Epic Games and Gnomon partnered to talk about the way you can blow up stuff and make things sparkle in UE4.

3 January, 2018

1380 views
Mahmoud Ageena talked about the production of his complex 3d scene, which was done with the help of UE4 and Houdini.

25 December, 2017

1800 views
1 comments
Timothy Cole did a detailed breakdown of his recent experiment with lighting in underwater environments, simulated with Unreal Engine.

19 December, 2017

3923 views
7 comments
Igor Zanic has tested v16.5 and presented an example of his work with FLIP method.

8 November, 2017

1756 views
SideFX has just released Houdini 16.5. The updates a variety of new features and improvements in VFX, modeling, rendering and UI.

7 November, 2017

2214 views