Arthur Gatineau
3D Character Artist
Creating a Realistic Portrait of Thomas Pesquet
A 3D Character Artist at Ubisoft Arthur Gatineau shared the workflow used in creating a realistic portrait of a French astronaut Thomas Pesquet, talked about tools that were used, and shared some tips on nailing likeness.
Zoé: Creating Post-apocalyptic Character
Some tips on creation of detailed and well-developed 3d characters. Great use of Zbrush and Marvelous Designer.